Disquiet Objects (DQO) is an immersive mixed-reality installation that transforms a familiar domestic apartment setting into an immersive, hybrid environment where the Physical and the Virtual seamlessly merge. By overlaying a computationally generated virtual environment on an intimate physical setting, the installation blurs the boundaries between the self (subjective) and the surrounding environment (objective), unsettling the typical ways we perceive space, identity, and materiality.
Using a VR headset, spatial audio, and raymarching rendering techniques, Disquiet Objects distorts the ordinary, habitual everyday domestic space, inducing a synthetic nonduality where perception is neither subjective nor objective, but becomes an emergent, self-referential data synchronisation system. Everyday objects like the bed, chair, tree, and TV unit, along with the participant’s virtual avatar, have a fluid, visually non-differentiable material. This visual uniformity provokes a state of perceptual confusion and cognitive dissonance, leaving the participants suspended in a paradox, between familiar and estranged, between self and the other, in the ongoing reassessment of reality.
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Premiered
- ​Potentials 3 — aut. Architecture and Tyrol, Innsbruck, AT





